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About Digital Art / Hobbyist Member Also Known as AristoclesMale/United States Group :iconmotivationalposter: MotivationalPoster
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Deviant for 8 Years
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Also Known as Aristocles
Artist | Hobbyist | Digital Art
United States
Current Residence: New York City
Favourite genre of music: Rap
Operating System: Windows 7
MP3 player of choice: ipod
Personal Quote: The unexamined life is not worth living

:iconpointcommissionsopen: :icongiftsask: :icontradesask: :iconcollabsask: :iconrequestsask:

* New information on commissions will be forthcoming soon enough, including paypal commissions. Point commissions will still be an option too, but only for some things *

If you are interested in a picture, contact me and we can work something out on a case-by-case basis. I'm not sure how much time I will have for commissioned pictures, picture requests, or collaborations. I intend to do some of those, however.

I also do writing commissions. If you want me to write a story, a piece done involving your OCs, or something else, please message me. I only accept point commissions, and at a reasonable rate of 100 points for 1000 words, with a 100 point minimum purchase. That means if you want 1000 words, it is 100 points, and if you want 2000 words, it is 200 points. If you want 3000 words, that is 300 points, and 4000 words, 400 points, and so on. These are point commissions only, so no cash is accepted or used, save to purchase the points yourself from DA first. This is a slight price change from an earlier journal, but it is still very reasonable.

Please make sure to tell me a bit about what you want me to write, the names of any characters you want to see, and please answer any questions I may have regarding the setting and characters, to ensure the final product is what you want. I don't do anime, manga, "hetalia", or anything adult rated. I reserve the right to politely decline any commission, if I have reason to believe it does not fit standards or has some other issues.

I can do science fiction as well as fantasy, or even non-fiction genres if you desire. Just make sure to send the points and I will have the piece done in a few days or in the case of longer pieces, a week or more. As a rule of thumb, I have enough time to write 1,000 to 1,500 words a day for commissions, depending on the subject matter. For exceptionally long pieces (100,000 + words), please send me a note and we will work out a point rate and time frame on a case-by-case basis.

For multiple-chapter works, I am open to negotiating a different price, Please ask if you have any questions. More information will be posted as it becomes available, including the possibility of discounts.

If you are interested, comment below or send me a note.

Anyone who watches me (and is on good terms with me) gets a free writing of up to 5000 words. Not once a year or a month, just one free writing ever. As before, I reserve the right to politely decline anything not in good taste. I also recently corrected an error in the pricing chart, in case there was any confusion.


Pyron and Cerin by Noguy
Pyron and Cerin
Garnets come in many colors, and so does this species of drake, hence the name. Pyron, a male, looks rather proud of his flame as he tests his aim, blasting only the nearby rocks and cliffs. His son, Pyron, looks on with concern. Given how loud the flame blast is, he has every reason to be. As a father, Pyron is protective and kind, but he is rather showy, and wants to impress the youngling.

Pyron's species isn't particularly large or small, being about the size of a polar bear, plus a length of tail. He has a very cocky attitude about his flames, like "I'MA FIRIN MAH LAZOR!!"

Cerin is a hybrid of an emerald and a garnet drake, his mother being an emerald drake, of course. At this point, he is only a few years old, with a brother and a sister. He can breathe fire like his father, but is somewhat resembles the acidic mist his mother can emit.

I tried a few new things here, including a secondary color between the stomach and general skin color, a bit like some of my dinosaur pictures. I'm not sure if I will keep it. I also experimented with some light and shadow.

Here is the original I made: Garnet Drake
Scroll of Life by Noguy
Scroll of Life
As the name implies, the Scroll of Life is very important, one of the most important artifacts in the dracon realms, in fact. Stored in the Great Temple of Naushindcalgoa (Naugoa for short), it contains the very secrets of life itself. Specifically, it contains the steps needed to make a dracon or other creature. Not only does it contain the dracon genetic code, but it details the ways one would go about making any being, using a very long and complex chain of chemicals. Although the scroll does not have sufficient length to contain every symbol, the words change depending on what part of the scroll one is looking for.

Written in draconic, the scroll was a gift from Basilides, a draconic god of enlightenment and knowledge. It was given to the high priest of the temple after he spent over a month in prayer and meditation. He pleaded with the god to let dracons know what their makers knew about their race's creation. The god went farther than that, letting the priest know about how all beings are made. The secret is useful for all kinds of healing, and while it is indeed a holy artifact, it is not beyond corruption. The same secrets which can be used to make life can also be used to create monsters, plagues, even life which is inherently flawed. One can intentionally omit certain steps on the chain of life, such as intentionally making one-generation creatures which cannot have children, or creating creatures biologically identical an already-existing being to which are used only for slaughter for their organs.

Cognizant of the dangers of abuse, the Scroll of Life is kept under extreme lock and key by the priests, who only take it out once a year to be shared with the parishioners, an event which commands the highest respect and typically gains the attendance of Naugoa's king, princes, and most mages of any great power. Foreigners are generally allowed to see the scroll at this presentation, but only once they have been thoroughly screened, for fear of possible theft or tampering. I have had the honor of personally attending one such showing of the scroll, and can say that no image of it or any description by words can do it justice. It appears to radiate light much like the sun, and yet the light somehow does not harm one's eyes or cause any discomfort. Simply being in the presence of the scroll has been repeatedly reported to make people more lively and energetic, despite no actual increases in their energy levels being measured at the same time. The dimensions of the scroll are unknown, as one can keep rolling it seemingly forever, even though it is no more than one meter in width at its widest point, where one holds its handles.

As far as anyone can tell, the scroll is indestructible, impossible to tarnish or tear, and while it can display information, no new information can be added to it by any known means. Theoretically, a very powerful cabal of mages or a god could change the writing, but this would entail great risk, given how much energy the artifact has been shown to have. Unusually for such a powerful artifact, the Scroll of Life can be read by anyone, without risk of physical harm, and interviews with non-dracons has shown that the letters change to whatever language one is fluent in, or in the case of people who read multiple alphabets or character families, the language they are most familiar with. While the scroll was given to a dracon, it is evident that the scroll was not made exclusively for dracons.

Although it primarily dispenses information, the Scroll of Life also contains powerful magics. The scroll itself cannot by itself create life, nor does it act as a conduit for spells. Apart from the knowledge it contains, the scroll can be described as "sweating" magical energy which can be stored in suitably-attuned containers, especially crystals. It is also theoretically possible for such energy to be "bled" off by some magical means, but no one so far has attempted such a thing, for fear of offending the temple, offending to gods, the risks inherent when dealing with that much energy, or some combination of the three. From what the few mages who have been allowed to study the scroll can gather, the artifact's energies are limitless. Either the Scroll of Life is a conduit point to some inexhaustible pool of divine power, or the artifact somehow contains infinite energy.

-- Notes of Ophion of Minbenthac.


The scroll is modeled off of a Byzantine Greek scroll, which allows use with attribution, which I have provided here:…

It thought it best to go to the source of these fictional items, using the designs which inspired them. Interestingly enough, the real scroll was made long after such scrolls were mostly replaced by codices, or books as we know them today, a Roman invention.

Also, the scroll's words are not much more than gibberish, so don't ask for a translation. xD
Garnet Drake Sketch by Noguy
Garnet Drake Sketch
I don't post every sketch I make, due to time constraints. Anyway, here's the Garnet Drake. Note that I fixed a toe that was too short since I made the sketch.
A siege is, at its most basic, any attempt to attack and possibly capture a settlement, fortress, or structure. The simplest and most common sieges consist of little more than surrounding or else blockading an enemy stronghold and waiting for their supplies to give out before the besiegers supplies are exhausted. Although such easy tactics were widely used in ancient times and continue to be commonly employ today, dracon siege warfare has become far more sophisticated, employing a wide use of weapons, tactics, equipment and spells. Even so, the basics of siege warfare have remained constant.

The casual reader of this manual is more than likely familiar with some pieces of siege equipment already, such as the catapult, battering ram, ballista, scaling ladder, and siege tower. The first piece of equipment can be divided into two main categories: direct fire and indirect fire catapults. Direct fire catapults such as onagers launch a stone straight at a target, allowing for accurate if only moderately-powered projectiles. Indirect fire catapults such as trebuchets propel a stone into the air in a parabolic path, with a flight path looking much like an arch, heaving up and then down. This uses the force of gravity to add power to the stone’s impact, making for much more damage. The downside is the difficulty of aiming the device, as the siege engineer has to determine where the projectile must fall in order to hit the target when it is launched into the air, rather than simply aiming at the target itself. In addition to using stone missiles, catapults sometimes launch incendiary projectiles in order to set enemy fortifications alight and dead animals in order to spread disease.  

Similar to a catapult, a siege tower is also designed to overcome walls, but rather than destroying them, the tower is designed to dock with the ramparts and provide a means for soldiers to climb up to the walls. While durable and useful as a platform for catapults and ballistae (detailed below), siege towers are slow, expensive, and easy targets. They usually cannot transverse a moat, and if set on fire, can easily become a death trap for any soldiers within. Somewhat like siege towers, scaling ladders are used to climb up walls. While fast and inexpensive, ladders are fragile, easily pushed down, and given the height of some dracon walls, simply cannot be made tall enough to work. On the whole, ladders are rarely used in attacks on larger fortresses and cities, but still see some use on smaller, older, or less developed fortifications.

A battering ram is somewhat similar to a siege tower in that it is slow and often makes for an easy target, but battering rams have a much lower profile than a tower, usually require fewer dracons to run it, and are normally employed to attack gates or other relatively weak points in the fortifications rather than directly approach the walls. Usually, dracons refer to “battering rams” as a wheeled vehicle made of wood with a ram in the front. Some rams are covered in metal for greater protection, but this comes at a greater cost and usually sacrifices speed.

A ballista is a kind of large crossbow in which a large bolt is wound back and then launched, using the stored energy from the winding and the tension of the rope to propel it forward. Ballistae are useful for precision strikes on enemy fortifications or on large targets such dragons or other giant beasts. The tradeoff is a lack of power. Ballistae are among the weaker siege weapons, as they are little good against a stone walls and no good against the sides of a tower. Usually, the relationship between the power of a siege engine and its accuracy is an inverse one. This can be averted in a few ways, most notably by use of magic.  

Magic is typically applied in one of two ways in sieges: in the form of spells and in the shape of magical items and constructs. Spells such as explosive fireballs and long-range lightning bolts are a great and obvious help in a siege, but other uses of magic require a more detailed explanation. Enchanted siege engines and enhancements to otherwise mundane items (such as an ordinary catapult) include weapons such as catapults which launch canisters of magical fire, battering rams alchemically treated to make their wood as hard as steel, or siege towers which fire electricity from magically-infused crystals at anyone who so much as tries to attack them.

Although the heavy use of spells and magical devices in a siege is exciting to contemplate, cost generally inhibits the widespread use of such magic. Not only is it generally very expensive to build enchanted siege engines (due to rare and magically-treated materials and components), but few dracon realms have a large body of wizards and the like who are dedicated to so-called “siege magic.” Even the eight largest dracon cities frequently have to fire siege experts from abroad, Naugoa being the main exception to this, given their unusually rich supply of mages.

All that being said, specialist siege devices and constructs can be extremely useful as well as awe-inspiring, a fact which lead the richest dracon kings enjoy said siege engines in much the same manner as a child might like an elaborate toy. The smallest of these are siege golems, which are dracon-sized humanoid constructs made of stone or metal with either hooked hands or hammers where their hands might be, useful for scaling or smashing through walls. Larger than these golems are a foreign design known as a crusher, a large humanoid construct which stands about four times the size of a dracon. As the name implies, it can smash through walls and gates, usually of the weaker or smaller variety.

Larger that those are magically-animated but otherwise normal siege engines, such as a self-operating battering ram, or a catapult which fires itself (often reloaded by a siege golem). Bigger than even those are juggernauts and colossi: the former are wheeled vehicles with the heavily blessed and enchanted image of a god or gods as its centerpiece, while the latter is simply a gigantic animated statue, commonly made of a material at least as strong as steel. Most powerful of all are the steel dragons, colossal dragon-shaped constructs with the ability to fly, breathe fire, and tear through common stone walls as if they were made of paper.

Defending a city or fortress in the dracon lands is typically easier than trying to take one. Although no fortress is impregnable, a well-built fortification can usually make the cost of a siege too high to be risked, or can delay the besiegers long enough for a relief force to arrive and lift the siege. Apart from the usual moats, gates, walls, and towers, dracons seeking to defend a city from a besieging army have a wide variety of tools at their disposal. For starters, a garrison can employ several of the same weapons and techniques used by the besiegers, including catapults and the like. One kind of catapult frequently found as part of dracon defenses is called a mangonel. even though it is sometimes used by besiegers as well. A mangonel has poorer accuracy than even a trebuchet, but can often be outfitted with a large number of small stones, which are than launched as a spray at attackers, frequently crushing several of them at once. Ballistae are also use by defenders to kill large enemies who might be accompanying an attacking army.

Apart from powerful engines, dracons defenders use many crude but effective means of repelling attacks. Boiling oil and scalding water are frequently employed alongside archers and javelineers, rocks or weighted metal spikes are dropped from murder holes, and both sides use barriers which retard incoming arrow fire. The defenders often have the advantage of hiding behind crenellations, also known as battlements, while attacks usually have to hide behind wheeled wooden barriers. In addition to their missile weapons, defending dracons usually have swords or some other melee weapons, in the chance it should come down to close combat.

Magic can be used to defend cities as well as threaten them. Most city-dwelling dracons are aware of powerful wards which can be cast to protect an urban area from hostile teleportation or other long-range spells, but most dracons do not know of other kinds of magical defenses. One such protection is a transmutation effect on city walls, turning the stone into metal. Other defensive spells include, but are by no means limited to: walls of towering flames which may ring the city defenses, clouds of acid or poison, animated statues which activate when a certain number of enemies set foot on them (to achieve the greatest possible surprise), runes which, when stepped on or crossed, hit enemies with fire, lighting, acid, frost, or other forms of harmful magical effect, and force fields which may stop enemies from moving or even casting spells into the city.

Healers are used on both sides of a siege, but they are more important for the defenders, who are commonly outnumbered and cannot withstand as many losses. Disease also tends to spread more rapidly among the tighter confines that the besieged are trapped in. Even more important then preventing disease is the need to stockpile food. This obviously applies to the defenders, but the attackers must also bring much food, given the relative lack of rich farms in the dracon lands to pillage. While the dracon lands grow much food, these farms tend to be located along rivers or at oases which may be some distance from a major city or other target of a siege. As a result, a besieging army may find it hard to forage food from the nearby countryside, thus necessitating an independent food supply.

Should the walls be penetrated, the fighting can quickly shift in favor of the attackers, who can then concentrate their assault on the breached area. One way the defenders may be able to compensate for this is by building multiple lines of walls. This is an expensive option but often a very useful one, for if one line falls, the defenders who were guarding the longer, outer wall can withdraw to an inner line, reinforcing the defenders of the line behind them as the fall back. This defense in depth makes the invaders’ task harder as they advance, forcing them to stretch themselves thinner even as the defenders can concentrate their forces in a smaller area.

As siege technology and magic has improved, the means by which to resist a siege have improved with them. Both sides currently employ powerful engines, spells, and constructs. Yet for all of the elaborate equipment and tactics, most sieges are still won by whichever side has the most supplies, the best commanders, and a reasonable ratio of soldiers to defenses. As a rule of thumb, it takes about four soldiers to besiege a fort for every one the fort has within, a ratio which takes support staff such as medics and messengers into account. In the end, sieges are a matter of patience and planning, and no amount of weaponry or magic is likely to change that.

-- From the war manual Codex Draconensis.
Dragon Siege Warfare
While I have touched on it before, here are some more details on dracon sieges.


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I'm just trying this one out for now. Might come in handy later.

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Crimson-Dragon-King Featured By Owner Nov 11, 2014  Hobbyist General Artist
Thank you for the favorite! :)
Noguy Featured By Owner Nov 11, 2014  Hobbyist Digital Artist
You are welcome.
Crimson-Dragon-King Featured By Owner Nov 11, 2014  Hobbyist General Artist
ChefGreen Featured By Owner Sep 29, 2014  Student Traditional Artist
Thanks for the reply. I may look into it.
Kajm Featured By Owner Jul 26, 2014  Hobbyist Writer
Thanks for the watch!

You have some interesting stuff also, so watching back.
dragon-man13 Featured By Owner Jul 25, 2014  Hobbyist Traditional Artist
hey! thanks ya for the fav
Noguy Featured By Owner Jul 25, 2014  Hobbyist Digital Artist
You are welcome.
dragon-man13 Featured By Owner Jul 26, 2014  Hobbyist Traditional Artist
LauranneSM Featured By Owner Jul 19, 2014  Student General Artist
thanks for the fav :D
Noguy Featured By Owner Jul 19, 2014  Hobbyist Digital Artist
You are welcome.
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